Kahoot! is a great and free website/app for teachers where they can create quizzes,
surveys and discussions. It is a game that can be played as a class. Teachers
can create a multiple-choice question game on any given subject. If a teacher
does not want to create their own game they can play the games that other
people have created and have made public. In the game there can be up to four answer
choices, the teacher can put a limit on how much time students have to answer
the question before time runs out. The students can answer the questions using
an iPad, tablet, or computer. Students make up a username which allows them see
who is number one on the scoreboard.
Kahoot!
can be used in the classroom as a fun way to reinforce any subject a teacher
has introduced or is planning on introducing. A lot of the time, students get
bored of just sitting at their desks listening to the teacher for hours at a
time. By playing Kahoot! students will have a chance to participate in a fun
and educational learning experience. Teachers can create a game as a way of
introducing a new topic. By doing this, teachers can see what students already
know and what they need help on. This will help teachers figure out what areas
they will need to focus on a little more. In addition, teachers can create a Kahoot!
and use it as a way to study for an upcoming test. I have personally seen
Kahoot! in action in a fifth grade classroom before. It seemed to me that the
students really enjoyed it because they got to compete against their classmates
and were eager to advance to the next question. They also seemed to like
the pressure of trying to answer the questions before the timer stopped. When using technology like
Kahoot! or any other type of technology in a classroom, teachers should keep in
mind that connection problems are always a possibility. This can result in a
loss of time, which can be inconvenient for some teachers. Aside from that,
Kahoot! is an awesome way for teachers to review different subjects while
students have a fun, hands on learning experience.